Class Details

Class Features

  • Warlock
Level Proficiency
Bonus
Cantrips
Known
Spells
Known
Spell
Slots
Slot
Level
Invocations
Known
Features
1st +2 2 2 2 1st Otherworldly Patron, Pact Boon, Pact Magic
2nd +2 2 3 3 1st 2 Eldritch Invocations, Sacrificial Bargain
3rd +2 2 4 4 2nd 2 Pact Boon Features
4th +2 3 5 5 2nd 2 Ability Score Improvement
5th +3 3 6 5 3rd 3 Pact Boon Features
6th +3 3 7 6 3rd 3 Otherworldly Patron Features
7th +3 3 8 6 4th 4 Pact Boon Features
8th +3 3 9 7 4th 4 Greater Ability Score Improvement
9th +4 3 10 7 5th 5 Pact Boon Features
10th +4 4 10 8 5th 5 Mystic Arcanum, Otherworldly Patron Features

Hit Points

  • Hit Dice: 1d8 per warlock level.
  • Hit Points (1st-level): 8 + your Constitution modifier.
  • Hit Points (Higher Levels): 1d8 (or 5) + your Constitution modifier per warlock level after 1st.

Proficiencies

  • Armor: Light armor.
  • Weapons: Simple weapons.
  • Tools: None.
  • Saving Throws: Wisdom, Intelligence.
  • Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Equipment

Choose one of the following equipment options—preset or custom. You gain these items in addition to any other gear you might have (such as from your background):

A. Preset Equipment

  • (a) a light crossbow and 20 bolts or (b) a simple weapon.
  • (a) a component pouch or (b) an arcane focus.
  • (a) a scholar's pack or (b) a dungeoneer's pack.
  • Leather armor, any simple weapon, and two daggers.

B. Custom Equipment

You gain 4d4 x 10 gold pieces (or 100 gp). You may spend some or all of this gold to purchase your own equipment.

Class Features

As a warlock, you gain the following class features.

1Otherworldly Patron

Choose an Otherworldly Patron. You gain features from your Otherworldly Patron at 1st, 2nd, 6th, and 10th-level.

Demands

Each patron has a set of three guiding agendas—its demands—that help to direct you in the service of your patron. Honor these demands to gain—and maintain—the favor of your patron.

Eldritch Favor: If you make a notable sacrifice in the service of a demand, your patron may bless you with eldritch favor. You can hold a maximum number of eldritch favors at one time equal to your Intelligence modifier (minimum 1). On your turn, as a free action, you may spend one eldritch favor to do one of the following:

  • Gain Stamina: Regain 1 expended hit die.
  • Gain Power: Regain 1 expended 1st-level spell slot.
  • Twist Fate: Reroll 1 ability check, attack roll, or saving throw. You must accept the second result.
  • Cause Pain: Reroll all damage dice of an attack you have just made. You may accept either result.
  • Forgiveness: Forgive one transgression you have made.

Transgression: If your patron decides that you have actively broken or rejected a demand, some of your eldritch power may be stripped away for a time.

Roll a d6 and check the Transgression table below to find out which class feature you lose access to, rerolling any result that doesn't fully apply to you.

Transgression

d6 Feature Lost
1 Patron Spells
2 Sacrificial Bargain
3 1 Invocation
4 1d4 spell slots
5-6 Another Feature

Penance: If you have transgressed, you will have to perform a penance to regain your patron's favor. The scale of this penance may vary depending on the severity of your transgression, but some common forms include:

  • Offering: You make an offering of goods, knowledge, coin, or time in your patron's name.
  • Confess: You confess your transgression to a higher-ranking agent of your patron and are forgiven.
  • Worship: You spend a period of time in dedicated worship of your patron.
  • Serve: You undertake an eldritch quest in the service of your patron and their agenda.
  • Sacrifice: You give up something of significant personal value.

If your penance is accepted, you regain one lost feature.

 

 

 

 

 

Patron Spells

Your patron offers you a unique list of spells—its patron spells. You may add these the list of warlock spells you can learn.

Pact Boon

To mark the initiation of your pact bargain, you are rewarded with a boon from your patron—an eldritch weapon, a book of forbidden secrets, a trinket that summons a bound familiar, a wand of destructive power, etc. You may choose one boon from the list of Pact Boons.

Spellcasting Focus: For as long as you are holding or wearing it, your pact boon acts as a spellcasting focus for your warlock spells.

 

 

 

 

 

 

 

 

1Pact Magic

The pact you have struck with your patron has given you the ability to cast spells.

Cantrips

You know two cantrips of your choice from the warlock spell list.

Learning New Cantrips: You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Class Features (Warlock) table.

Replacing Known Cantrips: When you gain a level in this class, you can choose one of the warlock cantrips you know and replace it with another cantrip from the warlock spell list.

Spell Slots

The Class Features (Warlock) table shows how many spell slots you have. The table also shows what the level of those slots is—all of your spell slots are the same level. To cast one of your warlock spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a long rest.

For example, when you are 5th-level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known of 1st-level and Higher

At 1st-level, you know two 1st-level spells of your choice from the warlock spell list.

Learning New Spells: The Spells Known column of the Class Features (Warlock) table shows when you learn more warlock spells of your choice of 1st-level and higher. A spell you choose must be of a level no higher than your maximum Slot Level.

When you reach 6th-level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd-level.

Replacing Known Spells: When you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be no higher than your maximum Slot Level.

Spellcasting Ability

Intelligence is your spellcasting ability for your warlock spells. Use your Intelligence modifier to determine the saving throw DC or attack modifier for a warlock spell you cast.

Spellcasting Ability

Spell save DC: 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier: your proficiency bonus + your Intelligence modifier

Spellcasting Focus

You use an arcane focus or your pact boon item as a spellcasting focus for your warlock spells.

Eldritch Versatility

When you finish a long rest, you may replace one of your known warlock spells (including cantrips) with another spell from the warlock spell list. The new spell must be of the same spell level as the spell you replace.

2Sacrificial Bargain

When you cast a warlock spell of 1st-level or higher, you may spend a number of hit die equal to your warlock spell level to cast the spell without expending a spell slot. If the spell can't be cast at a higher level, you may instead spend a number of hit die equal to the spell's maximum casting level.

You can use this feature up to three times. You regain expended uses when you finish a long rest.

 

 

 

 

 

 

 

 

2Eldritch Invocations

You gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice—as shown in the Invocations Known column of the Class Features (Warlock) table.

Replacing Invocations: When you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Patron Invocations

You gain access to six unique invocations from your Otherworldly Patron. Add these to your list of Eldritch Invocation options

 

 

 

4Ability Score Improvement

You can increase one ability score of your choice by +2, or two ability scores of your choice by +1. You can't increase an ability score above 20 using this feature.

Greater Ability Score Improvement: At 8th-level, you gain another ability score improvement.

10Mystic Arcanum

You gain a spell of formidable power from your patron—choose one of the following as your mystic arcanum.

You may cast your mystic arcanum as a 6th-level spell without expending a spell slot or material components. You can't do so again until you finish a long rest.

Mystic Arcanum

d100 Spell
01-05 Arcane Gate
06-10 Circle of Death
11-15 Conjure Fey
16-20 Create Homunculus
21-25 Create Undead
26-30 Eyebite
31-35 Flesh to Stone
36-40 Investiture of Flame
41-45 Investiture of Ice
46-50 Investiture of Stone
51-55 Investiture of Wind
56-60 Magic Jar
61-65 Mass Suggestion
66-70 Mental Prison
71-75 Scatter
76-80 Soul Cage
81-85 True Seeing

 

 

 

 

 

 

 

Warlock Spells

Spell List

  • Class Feature
  • Warlock
Cantrips
d100
01-07 Blade Ward
08-14 Chill Touch
15-21 Create Bonfire
22-28 Friends
29-35 Frostbite
36-42 Infestation
43-49 Mage Hand
50-56 Magic Stone
57-63 Minor Illusion
64-70 Poison Spray
71-77 Prestidigitation
78-84 Thunderclap
85-91 Toll the Dead
92-98 True Strike
1st-level
d100
01-07 Armor of Agathys
08-14 Arms of Hadar
15-21 Cause Fear
22-28 Charm Person
29-35 Comprehend Languages
36-42 Expeditious Retreat
43-49 Hellish Rebuke
50-56 Hex
57-63 Illusory Script
64-70 Protection from Evil and Good
71-77 Thunderwave
78-84 Unseen Servant
85-91 Witch Bolt
2nd-level
d100
01-06 Cloud of Daggers
d100
07-12 Crown of Madness
13-18 Darkness
19-24 Earthbind
25-30 Enthrall
31-36 Hold Person
37-42 Invisibility
43-48 Knock
49-54 Mind Spike
55-60 Mirror Image
61-66 Misty Step
67-72 Ray of Enfeeblement
73-78 Shadow Blade
79-84 Shatter
85-90 Spider Climb
91-96 Suggestion
3rd-level
d100
01-05 Animate Dead
06-10 Counterspell
11-15 Dispel Magic
16-20 Enemies Abound
21-25 Fear
26-30 Fly
31-35 Gaseous Form
36-40 Hunger of Hadar
41-45 Hypnotic Pattern
46-50 Life Transference
51-55 Magic Circle
56-60 Major Image
61-65 Remove Curse
66-70 Summon Lesser Demons
71-75 Thunder Step
76-80 Tongues
81-85 Vampiric Touch
4th-level
d100
01-11 Banishment
12-22 Blight
23-33 Charm Monster
34-44 Dimension Door
45-55 Elemental Bane
56-66 Hallucinatory Terrain
67-77 Shadow of Moil
78-88 Sickening Radiance
89-99 Summon Greater Demon
5th-level
d100
01-06 Contact Other Plane
07-12 Danse Macabre
13-18 Dream
19-24 Enervation
25-30 Far Step
31-36 Hold Monster
37-42 Infernal Calling
43-48 Mislead
49-54 Modify Memory
55-60 Negative Energy Flood
61-66 Planar Binding
67-72 Scrying
73-78 Synaptic Static
79-84 Teleportation Circle
85-90 Wall of Light

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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