If you want to adjust the fighter class to better suit your own campaign and playstyle, then consider these variant dials.
If your campaign supports multiclassing, then apply these modifiers when taking the fighter as a multiclass option:
If you want to make retraining a little more significant or costly for the fighter, try using these options.
To change your fighting styles or maneuvers, you must be in a safe sanctuary—such as a village, town, or city—where you are able to concentrate on your training.
To change your fighting styles or maneuvers, you must have access to appropriate facilities—training grounds, practice weapons, sparring partners and mentors, etc.
This supplement emphasizes taking long rests as a primary recovery mechanic. But if you want to put more of a focus on taking short rests for the fighter, use this alternative class table.
| Level | Second Winds |
Resolve Points |
Action Surges |
|---|---|---|---|
| 1st | 1 | 1 | 1 |
| 2nd | 1 | 2 | 1 |
| 3rd | 1 | 2 | 1 |
| 4th | 1 | 2 | 1 |
| 5th | 1 | 2 | 1 |
| 6th | 1 | 2 | 1 |
| 7th | 1 | 2 | 1 |
| 8th | 1 | 3 | 1 |
| 9th | 1 | 3 | 1 |
| 10th | 1 | 3 | 1 |
You recover all expended second winds, resolve points, and action surges when you finish a short or long rest.