This section lists some of the most frequently asked questions regarding Class Compendium. If your question isn't answered here, do contact me.
I personally don't run games beyond 10th-level—D&D doesn't offer me anything interesting beyond 10th-level that can't be done within 1-10, and I find 11-20 to be much more work for the GM due to the ever-increasing power level of players characters.
By focusing on levels 1-10, we can hit the ground running from 1st-level and try to make every level feel significant and distinct.
Once the first phase of this supplement is complete (full 1-10 rules and 3 subclasses minimum for the 12 core classes), I'll see if there's anything interesting I can add that can support higher-level play.
I'm limited currently to the publicly-available D&D 5e material released through the SRD—which means I can't legally copy-paste many classes/subclasses (Artificer, Circle of the Moon, Great Old One, etc).
Eventually, I intend (depending on interest/support) to create alternative versions of these to fill in any gaps.
No, you don't have to use everything in Class Compendium all at once. This supplement is written to be modular and interchangeable with RAW, so you can use as many—or as few—Class Compendium classes as best suits your table.
No. This document—including my other supplements—was written and designed using my own custom-made HTML/CSS/JS framework.
Feel free to reference parts of this supplement in your own free homebrew, with appropriate credit. However, please don't replicate it wholesale nor include my work in any for-sale variant.
Not at the moment, no. I'm currently looking into this as a few people have requested a print copy. In the meantime, this project (and most of my other work) is released on Pay-What-You-Want terms.
If this supplement has helped out your game and you'd like to support my work: