The forces of magic can be divided among multiple depending on personal or cultural philosophies. The ones described in the DMG and PHB are simply the most common divisions and as such are often muddied as spells which don't fall into neat boxes shift along the spectrum over time. The following are optional variants that a person may divide spells. While multiple classifications for spell schools may exist in the same world, it is unlikely that one character would use multiple classification systems simultaneously.
(Authors Note: While the different systems may have certain characteristics that overlap due to similarities in the way that one may divide types of magic they are intended to work wholly independently or in conjunction with one another. As a result schools that share many similar properties may be given names which are synonyms so as to not cause confusion if multiple systems are used. Example being: Transmutation, Modification, and Alteration. While these schools cover fundamentally similar ideas they are distinct to their system.)
Arcanum
Arcanum is a classification of magic based around the fundamental building blocks of magical energy. Those who follow the tradition of Arcanum recognize 10 types of magic: Death, Fate, Forces, Life, Matter, Mind, Prime, Space, Spirit, and Time.
Spells are mostly commonly a description of the result, but these effects can often be achieved in different methods depending on the source of the magic used. Some spells may even require the blending of multiple Arcanum to achieve the desired results. Consequently a spell may fall under multiple Arcanum.
Death
Death is the Arcanum dealing with the concept of death, caring more for the metaphysical associations rather than the literal absence of life. A mage can use Death to steal or trap souls, speak with the dead, raise and control undead minions, and return the dead to life.
Fate
Fate is the Arcanum dealing with abstract concepts of destiny and probability. A mage can use Fate to bestow blessings, sealing oaths, and influencing random events. This magic can not predict the outcome of events, merely influence them.
Forces
Forces is the Arcanum dealing with the concrete concept of energy. A mage can use Forces to create or otherwise manipulate: heat, light, radiation, electricity, and gravity.
Life
Life is the Arcanum dealing with anything living. A mage can use Life to heal wounds, transform or otherwise alter the bodies of living creatures, manipulate plants, and spread disease.
Matter
Matter is the Arcanum dealing with physical objects. A mage can use Matter to repair broken objects, transmute one substance into another, change the shape of matter, destroy objects, and create objects out of nothing.
Mind
Mind is the Arcanum dealing with the concept of thought. A mage can use Mind to aid in communication, create hallucinations, read or control minds, and connect telepathically.
Prime
Prime is the Arcanum dealing with the concept of magic itself. A mage can use Prime to sense magic, read auras, alter spells, dispel the magic of others, and imbue mundane objects with magical effects.
Space
Space is the Arcanum dealing with distance physical and metaphysical. A mage can use Space to conjure forth objects from other locations, teleport, shift between planes, and access remote viewing.
Spirit
Spirit is the Arcanum dealing with the abstract concept of essence, the inherit metaphysical energy of the inanimate but also the very being of many outsiders—beings from other planes. A mage can use Spirit to rouse the inanimate into acting, travel the Astral or Ethereal planes, ward off creatures of different planes.
Time
Time is the Arcanum dealing with the flow of time. A mage can use Time to divine the future, view the past, and alter the speed at which time affects an object or creature.
Spell Lists
Death
Cantrips
- Chill Touch
- Toll the Dead (XGtE)
1st Level
- Arms of Hadar (PHB)
- False Life
- Inflict Wounds
2nd Level
- Blindness/Deafness
- Darknesss
- Gentle Repose
- Ray of Enfeeblement
- Shadow Blade (XGtE)
3rd Level
- Animate Dead
- Feign Death (PHB)
- Speak with Dead
- Vampiric Touch
4th Level
- Blight
- Death Ward
- Shadow of Moil (XGtE)
- Sickening Radiance (XGtE)
5th Level
- Antilife Shell
- Danse Macabre (XGtE)
- Enervation (XGtE)
- Negative Energy Flood (XGtE)
6th Level
- Circle of Death
- Create Undead
- Eyebite
- Magic Jar
- Soul Cage (XGtE)
7th Level
- Finger of Death
- Tether Essence (EGtW)
8th Level
- Abi-Dalzim's Horrid Wilting (EEPC)
9th Level
- Power Word Kill
Fate
Cantrips
- Blade Ward (PHB)
- Guidance
- Resistance
- True Strike
1st Level
- Bane
- Bless
- Ceremony (XGtE)
- Guiding Bolt
- Heroism
- Hex (PHB)
- Mage Armor
- Shield of Faith
2nd Level
- Aid
- Find Traps
- Fortune's Favor (EGtW)
- Lesser Restoration
- Pass without Trace
- Warding Bond
3rd Level
- Bestow Curse
- Motivational Speech (AI)
- Remove Curse
4th Level
- Freedom of Movement
5th Level
- Geas
7th Level v
- Power Word Pain (XGtE)
- Sequester
8th Level
- Holy Aura
9th Level
- Invulnerability (XGtE)
Forces
Cantrips
- Booming Blade (SCAG)
- Control Flames (EEPC)
- Create Bonfire (EEPC)
- Dancing Lights
- Eldritch Blast
- Fire Bolt
- Frostbite (EEPC)
- Green-Flame Blade (SCAG)
- Gust (EEPC)
- Light
- Lightning Lure (SCAG)
- Produce Flame
- Ray of Frost
- Shocking Grasp
- Thaumaturgy
- Thunderclap (EEPC)
1st Level
- Absorb Elements (EEPC)
- Burning Hands
- Catapult (EEPC)
- Chaos Bolt (XGtE)
- Chromatic Orb (PHB)
- Earth Tremor (EEPC)
- Feather Fall
- Frost Fingers (RotF)
- Hellish Rebuke
- Jump
- Magnify Gravity (EGtW)
- Searing Smite (PHB)
- Thunderous Smite (PHB)
- Thunderwave
- Witch Bolt (PHB)
- Wrathful Smite (PHB)
- Zephyr Strike (XGtE)
2nd Level
- Aganazzar's Scorcher (EEPC)
- Branding Smite
- Continual Flame
- Dragon's Breath (XGtE)
- Earthbind (EEPC)
- Flame Blade
- Flaming Sphere
- Gust of Wind
- Heat Metal
- Invisibility
- Jim's Glowing Coin (AI)
- Levitate
- Moonbeam
- Pass without Trace
- Pyrotechnics (EEPC)
- Scorching Ray
- Shatter
- Silence
- Warding Wind (EEPC)
3rd Level
- Blinding Smite (PHB)
- Call Lightning
- Crusader's Mantle (PHB)
- Daylight
- Fireball
- Flame Arrows (EEPC)
- Fly
- Lightning Arrow (PHB)
- Lightning Bolt
- Protection from Energy
- Pulse Wave (EGtW)
- Wind Wall
4th Level
- Fire Shield
- Gravity Sinkhole (EGtW)
- Greater Invisibility
- Staggering Smite (PHB)
- Storm Sphere (EEPC)
- Wall of Fire
5th Level
- Cone of Cold
- Control Winds (EEPC)
- Dawn (XGtE)
- Destructive Wave (PHB)
- Flame Strike
- Immolation (EEPC)
- Wall of Light (XGtE)
6th Level
- Chain Lightning
- Disintegrate
- Gravity Fissure (EGtW)
- Investiture of Flame (EEPC)
- Investiture of Wind (EEPC)
- Primordial Ward (EEPC)
- Sunbeam
- Wind Walk
7th Level
- Crown of Stars (XGtE)
- Fire Storm
- Reverse Gravity
- Whirlwind (EEPC)
8th Level
- Control Weather
- Dark Star (EGtW)
- Earthquake
- Sunburst
9th Level
- Prismatic Wall
- Ravenous Void (EGtW)
Life
Cantrips
- Druidcraft
- Infestation (XGtE)
- Primal Savagery (XGtE)
- Sapping Sting (EGtW)
- Spare the Dying
- Thorn Whip (PHB)
1st Level
- Cure Wounds
- Detect Poison and Disease
- Entangle
- Expeditious Retreat
- Goodberry
- Healing Word
- Jump
- Longstrider
- Purify Food and Drink
- Ray of Sickness (PHB)
2nd Level
- Alter Self
- Barkskin
- Beast Sense (PHB)
- Enhance Ability
- Enlarge/Reduce
- Lesser Restoration
- Locate Animals or Plants
- Prayer of Healing
- Protection from Poison
- Spider Climb
- Spike Growth
3rd Level
- Aura of Vitality (PHB)
- Life Transference (XGtE)
- Mass Healing Word
- Plant Growth
- Speak with Plants
- Water Breathing
4th Level
- Aura of Life (PHB)
- Aura of Purity (PHB)
- Giant Insect
- Grasping Vine (PHB)
- Polymorph
- Stoneskin
5th Level
- Contagion
- Insect Plague
- Mass Cure Wounds
- Skill Empowerment (XGtE)
6th Level
- Harm
- Heal
- Tenser's Transmutation (XGtE)
- Wall of Thorns
7th Level
- Regenerate
8th Level
- Animal Shapes
9th Level
- Mass Heal
- Mass Polymorph (XGtE)
- Power Word Heal (PHB)
- Shapechange
- True Polymorph
Matter
Cantrips
- Acid Splash
- Blade Ward (PHB)
- Frostbite (EEPC)
- Mending
- Mold Earth (EEPC)
- Poison Spray
- Shape Water (EEPC)
- Thorn Whip (PHB)
1st Level
- Create or Destroy Water
- Earth Tremor (EEPC)
- Floating Disk
- Fog Cloud
- Grease
- Hail of Thorns (PHB)
- Ice Knife (EEPC)
- Tenser's Floating Disk (PHB)
2nd Level
- Acid Arrow
- Cloud of Daggers (PHB)
- Cordon of Arrows (PHB)
- Enlarge/Reduce
- Immovable Object (EGtW)
- Invisibility
- Knock
- Maximilian's Earthen Grasp (EEPC)
- Melf's Acid Arrow (PHB)
- Skywrite (EEPC)
- Sniloc's Snowball Swarm (EEPC)
- Spike Growth
- Web
3rd Level
- Conjure Barrage (PHB)
- Create Food and Water
- Erupting Earth (EEPC)
- Galder's Tower (LLoK)
- Meld into Stone
- Melf's Minute Meteors (EEPC)
- Sleet Storm
- Stingking Cloud
- Tidal Wave (EEPC)
- Wall of Sand (EEPC)
- Wall of Water (EEPC)
- Water Walk
4th Level
- Control Water
- Fabricate
- Ice Storm
- Otiluke's Resilient Sphere (PHB)
- Resilient Sphere
- Stone Shape
- Vitriolic Sphere (EEPC)
- Watery Sphere (EEPC)
5th Level
- Cloudkill
- Conjure Volley (PHB)
- Creation
- Maelstrom (EEPC)
- Passwall
- Transmute Rock (EEPC)
- Wall of Stone
6th Level
- Blade Barrier
- Bones of Earth (EEPC)
- Freezing Sphere
- Globe of Invulnerability
- Investiture of Ice (EEPC)
- Investiture of Stone (EEPC)
- Move Earth
- Otiluke's Freezing Sphere (PHB)
- Wall of Ice
- Wall of Thorns
7th Level
- Magnificent Mansion
- Simulacrum
8th Level
- Incendiary Cloud
- Mighty Fortress (XGtE)
- Tsunami
9th Level
- Meteor Swarm
Mind
Cantrips
- Encode Thoughts (GGtR)
- Friends (PHB)
- Message
- Minor Illusion
- Prestidigitation
- Vicious Mockery
1st Level
- Animal Friendship
- Beast Bond (EEPC)
- Cause Fear (XGtE)
- Charm Person
- Command
- Compelled Duel (PHB)
- Comprehend Languages
- Disguise Self
- Dissonant Whispers (PHB)
- Distort Value (AI)
- Hideous Laughter
- Hunter's Mark
- Illusory Script
- Silent Image
- Sleep
- Speak with Animals
- Tasha's Hideous Laughter (PHB)
2nd Level
- Animal Messenger
- Augury
- Calm Emotions
- Crown of Madness (PHB)
- Detect Thoughts
- Enthrall
- Gift of the Gab (AI)
- Hold Person
- Locate Object
- Magic Mouth
- Mind Spike (XGtE)
- Mirror Image
- Phantasmal Force (PHB)
- Suggestion
- Zone of Truth
3rd Level
- Clairvoyance
- Enemies Abound (XGtE)
- Fast Friends (AI)
- Fear
- Hypnotic Pattern
- Incite Greed (AI)
- Major Image
- Sending
- Tongues
4th Level
- Charm Monster (XGtE)
- Compulsion
- Confusion
- Dominate Beast
- Hallucinatory Terrain
5th Level
- Awaken
- Commune
- Commune with Nature
- Dominate Person
- Dream
- Hold Monster
- Legend Lore
- Mislead
- Modify Memory
- Rary's Telepathic Bond (PHB)
- Seeming
- Synaptic Static (XGtE)
- Telekinesis
- Telepathic Bond
6th Level
- Mass Suggestion
- Mental Prison (XGtE)
- Otto's Irresistible Dance (PHB)
- Programmed Illusion
7th Level
- Mirage Arcane
- Prismatic Spray
- Project Image
8th Level
- Antipathy/Sympathy
- Dominate Monster
- Feeblemind
- Glibness
- Illusory Dragon (XGtE)
- Mind Blank
- Power Word Stun
- Telepathy (PHB)
9th Level
- Psychic Scream (XGtE)
- Weird
Prime
Cantrips
- Sacred Flame
- Word of Radiance (XGtE)
1st Level
- Detect Magic
- Divine Favor
- Faerie Fire
- Identify
- Jim's Magic Missile (AI)
- Magic Missile
2nd Level
- Arcane Lock
- Arcanist's Magic Aura
- Darkvision
- Magic Weapon
- Nystul's Magic Aura (PHB)
- See Invisibility
- Spiritual Weapon
3rd Level
- Counterspell
- Dispel Magic
- Glyph of Warding
5th Level
- Holy Weapon (XGtE)
6th Level
- True Seeing
8th Level
- Antimagic Field
Space
1st Level
- Alarm
- Shield
2nd Level
- Misty Step
- Rope Trick
- Wristpocket (EGtW)
3rd Level
- Blink
- Hunger of Hadar (PHB)
- Leomund's Tiny Hut (PHB)
- Magic Circle
- Summon Lesser Demons (XGtE)
- Tiny Hut
4th Level
- Arcane Eye
- Banishment
- Black Tentacles
- Dimension Door
- Evard's Black Tentacles (PHB)
- Leomund's Secret Chest (PHB)
- Locate Creature
- Mordenkainen's Private Sanctum (PHB)
- Private Sanctum
- Secret Chesst
- Summon Greater Demons (XGtE)
5th Level
- Banishing Smite (PHB)
- Circle of Power (PHB)
- Conjure Elemental
- Far Step (XGtE)
- Infernal Calling (XGtE)
- Scrying
- Steel Wind Strike (XGtE)
- Teleportation Circle
- Wall of Force
6th Level
- Arcane Gate (PHB)
- Drawmij's Instant Summons (PHB)
- Find the Path
- Guards and Wards
- Instant Summons
- Scatter (XGtE)
- Word of Recall
7th Level
- Force Cage
- Mordenkainen's Sword
- Mordenkainen's Magnificent Mansion (PHB)
- Plane Shift
- Symbol
- Teleport
8th Level
- Demiplane
- Maze
9th Level
- Blade of Disastor (RotF)
- Gate
- Imprisonment
Spirit
Cantrips
- Mage Hand
- Sword Burst (SCAG)
1st Level
- Armor of Agathys (PHB)
- Detect Evil and Good
- Find Familiar
- Protection from Evil and Good
- Sanctuary
- Unseen Servant
2nd Level
- Find Steed
- Flock of Familiars (LLoK)
3rd Level
- Conjure Animals
- Phantom Steed
- Spirit Guardians
- Tiny Servant (XGtE)
4th Level
- Conjure Minor Elementals
- Conjure Woodland Beings
- Faithful Hound
- Find Greater Steed (XGtE)
- Galder's Speedy Courier (LLoK)
- Guardian of Faith
- Guardian of Nature (XGtE)
- Mordenkainen's Faithful Hound (PHB)
- Phantasmal Killer
5th Level
- Animate Objects
- Arcane Hand
- Bigby's Hand (PHB)
- Dispel Evil and Good
- Hallow
- Planar Binding
- Wrath of Nature (XGtE)
6th Level
- Conjure Fey
- Druid Grove (XGtE)
- Forbiddance
7th Level
- Conjure Celestial
- Etherealness
9th Level
- Astral Projection
Time
1st Level
- Gift of Alacrity (EGtW)
2nd Level
- Blur
3rd Level
- Catnap (XGtE)
- Haste
- Slow
4th Level
- Divination
5th Level
- Temporal Shunt (EGtW)
6th Level
- Contingency
8th Level
- Reality Break (EGtW)
9th Level
- Foresight
- Time Ravage (EGtW)
- Time Stop
Multi-Arcanum Spells
Cantrips
- Magic Stone (EEPC) <Forces> <Prime>
- Shillelagh <Life> <Prime>
1st Level
- Color Spray <Forces> <Mind>
- Ensnaring Strike (PHB) <Life> <Matter>
- Snare (XGtE) <Matter> <Space>
2nd Level
- Dust Devil (EEPC) <Forces> <Spaces>
- Healing Spirit (XGtE) <Life> <Spirit>
3rd Level
- Revivify <Death> <Fate>
- Beacon of Hope <Fate> <Life>
- Nondetection <Fate> <Prime>
- Thunder Step (XGtE) <Forces> <Space>
- Gaseous Form <Life> <Matter>
- Elemental Weapon (PHB) <Forces> <Prime>
4th Level
- Elemental Bane (EEPC) <Fate> <Forces>
5th Level
- Raise Dead <Death> <Fate>
- Greater Restoration <Fate> <Life>
- Reincarnate <Fate> <Life>
- Contact Other Plane <Mind> <Space>
- Tree Stride <Life> <Space>
- Swift Quiver (PHB) <Matter> <Space>
6th Level
- Heroes' Feast <Fate> <Life>
- Transport via Plants <Life> <Space>
- Flesh to Stone <Life> <Matter>
- Create Homunculus (XGtE) <Matter> <Mind>
- Planar Ally <Mind> <Space>
7th Level
- Resurrection <Death> <Fate>
- Divine Word <Fate> <Spirit>
- Delayed Blast Fireball <Forces>
- Create Magen (RotF) <Life> <Matter>
- Temple of the Gods (XGtE) <Matter> <Spirit>
8th Level
- Maddening Darkness (XGtE) <Death> <Matter>
- Clone <Death> <Life>
9th Level
- True Resurrection <Death> <Forces>
- Storm of Vengeance <Forces> <Matter>
- Wish <ALL>
Spell School by Color
White
Blue
Black
Red
Green
Spell Lists
Spell School by Process
Name: WIP
Creation
Short: The creation of something from nothing Long: WIP
Modification
Short: Changing the properties of a thing Long: WIP
Enhancement
Short: Amplifying a property a thing already possesses Long: WIP
Channeling
Short: Moving existing energy Long: WIP
Manipulation
Short: Moving existing matter Long: WIP
Spell Lists
WIP
Elder Scrolls Esque
Name: WIP
Alteration
Summoning
Destruction
Deception
Mysticism
Restoration
Spell Losts
WIP