The forces of magic can be divided among multiple depending on personal or cultural philosophies. The ones described in the DMG and PHB are simply the most common divisions and as such are often muddied as spells which don't fall into neat boxes shift along the spectrum over time. The following are optional variants that a person may divide spells. While multiple classifications for spell schools may exist in the same world, it is unlikely that one character would use multiple classification systems simultaneously.

(Authors Note: While the different systems may have certain characteristics that overlap due to similarities in the way that one may divide types of magic they are intended to work wholly independently or in conjunction with one another. As a result schools that share many similar properties may be given names which are synonyms so as to not cause confusion if multiple systems are used. Example being: Transmutation, Modification, and Alteration. While these schools cover fundamentally similar ideas they are distinct to their system.)

Arcanum

Arcanum is a classification of magic based around the fundamental building blocks of magical energy. Those who follow the tradition of Arcanum recognize 10 types of magic: Death, Fate, Forces, Life, Matter, Mind, Prime, Space, Spirit, and Time.

Spells are mostly commonly a description of the result, but these effects can often be achieved in different methods depending on the source of the magic used. Some spells may even require the blending of multiple Arcanum to achieve the desired results. Consequently a spell may fall under multiple Arcanum.

Death

Death is the Arcanum dealing with the concept of death, caring more for the metaphysical associations rather than the literal absence of life. A mage can use Death to steal or trap souls, speak with the dead, raise and control undead minions, and return the dead to life.

Fate

Fate is the Arcanum dealing with abstract concepts of destiny and probability. A mage can use Fate to bestow blessings, sealing oaths, and influencing random events. This magic can not predict the outcome of events, merely influence them.

Forces

Forces is the Arcanum dealing with the concrete concept of energy. A mage can use Forces to create or otherwise manipulate: heat, light, radiation, electricity, and gravity.

Life

Life is the Arcanum dealing with anything living. A mage can use Life to heal wounds, transform or otherwise alter the bodies of living creatures, manipulate plants, and spread disease.

Matter

Matter is the Arcanum dealing with physical objects. A mage can use Matter to repair broken objects, transmute one substance into another, change the shape of matter, destroy objects, and create objects out of nothing.

Mind

Mind is the Arcanum dealing with the concept of thought. A mage can use Mind to aid in communication, create hallucinations, read or control minds, and connect telepathically.

Prime

Prime is the Arcanum dealing with the concept of magic itself. A mage can use Prime to sense magic, read auras, alter spells, dispel the magic of others, and imbue mundane objects with magical effects.

Space

Space is the Arcanum dealing with distance physical and metaphysical. A mage can use Space to conjure forth objects from other locations, teleport, shift between planes, and access remote viewing.

Spirit

Spirit is the Arcanum dealing with the abstract concept of essence, the inherit metaphysical energy of the inanimate but also the very being of many outsiders—beings from other planes. A mage can use Spirit to rouse the inanimate into acting, travel the Astral or Ethereal planes, ward off creatures of different planes.

Time

Time is the Arcanum dealing with the flow of time. A mage can use Time to divine the future, view the past, and alter the speed at which time affects an object or creature.

Spell Lists

Death Spells
Cantrips 1st level 2nd level
Chill Touch
Toll the Dead(XGE)
Arms of Hadar
False Life
Inflict Wounds
Blindness/Deafness
Darknesss
Gentle Repose
Ray of Enfeeblement
Shadow Blade(XGE)
3rd level 4th level 5th level
Animate Dead
Feign Death
Speak with Dead
Vampiric Touch
Blight
Death Ward
Shadow of Moil(XGE)
Sickening Radiance(XGE)
Antilife Shell
Danse Macabre(XGE)
Enervation(XGE)
Negative Energy Flood(XGE)
6th level 7th level 8th level
Circle of Death
Create Undead
Eyebite
Magic Jar
Soul Cage(XGE)
Finger of Death
Tether Essence(EGW)
Abi-Dalzim's Horrid Wilting(EEPC)
9th level
Power Word Kill


Fate Spells
Cantrips 1st level 2nd level
Blade Ward
Guidance
Resistance
True Strike
Bane
Bless
Ceremony(XGE)
Guiding Bolt
Heroism
Hex
Mage Armor
Shield of Faith
Aid
Find Traps
Fortune's Favor(EGW)
Lesser Restoration
Pass without Trace
Warding Bond
3rd level 4th level 5th level
Bestow Curse
Motivational Speech(AI)
Remove Curse
Freedom of Movement Geas
6th level 7th level 8th level
Power Word Pain(XGE)
Sequester
Holy Aura
9th level
Invulnerability(XGE)


Forces Spells
Cantrips 1st level 2nd level
Booming Blade(SCAG)
Control Flames(EEPC)
Create Bonfire(EEPC)
Dancing Lights
Eldritch Blast
Fire Bolt
Frostbite(EEPC)
Green-Flame Blade(SCAG)
Gust(EEPC)
Light
Lightning Lure(SCAG)
Produce Flame
Ray of Frost
Shocking Grasp
Thaumaturgy
Thunderclap(EEPC)
Absorb Elements(EEPC)
Burning Hands(EEPC)
Catapult(EEPC)
Chaos Bolt(XGE)
Chromatic Orb
Earth Tremor(EEPC)
Feather Fall
Frost Fingers(RotF)
Hellish Rebuke
Jump
Magnify Gravity(EGtW)
Searing Smite
Thunderous Smite
Thunderwave
Witch Bolt
Wrathful Smite
Zephyr Strike(XGE)
Aganazzar's Scorcher(EEPC)
Branding Smite
Continual Flame
Dragon's Breath(XGE)
Earthbind(EEPC)
Flame Blade
Flaming Sphere
Gust of Wind
Heat Metal
Invisibility
Jim's Glowing Coin(AI)
Levitate
Moonbeam
Pass without Trace
Pyrotechnics(EEPC)
Scorching Ray
Shatter
Silence
Warding Wind(EEPC)
3rd level 4th level 5th level
Blinding Smite
Call Lightning
Crusader's Mantle
Daylight
Fireball
Flame Arrows(EEPC)
Fly
Lightning Arrow
Lightning Bolt
Protection from Energy
Pulse Wave(EGW)
Wind Wall
Fire Shield
Gravity Sinkhole(EGW)
Greater Invisibility
Staggering Smite
Storm Sphere(EEPC)
Wall of Fire
Cone of Cold
Control Winds(EEPC)
Dawn(XGE)
Destructive Wave
Flame Strike
Immolation(EEPC)
Wall of Light(XGE)
6th level 7th level 8th level
Chain Lightning
Disintegrate
Gravity Fissure(EGW)
Investiture of Flame(EEPC)
Investiture of Wind(EEPC)
Primordial Ward(EEPC)
Sunbeam
Wind Walk
Crown of Stars(XGE)
Fire Storm
Reverse Gravity
Whirlwind(EEPC)
Control Weather
Dark Star(EGW)
Earthquake
Sunburst
9th level
Prismatic Wall
Ravenous Void(EGW)


Life Spells
Cantrips 1st level 2nd level
Druidcraft
Infestation(XGE)
Primal Savagery(XGE)
Sapping Sting(EGW)
Spare the Dying
Thorn Whip
Cure Wounds
Detect Poison and Disease
Entangle
Expeditious Retreat
Goodberry
Healing Word
Jump
Longstrider
Purify Food and Drink
Ray of Sickness
Alter Self
Barkskin
Beast Sense
Enhance Ability
Enlarge/Reduce
Lesser Restoration
Locate Animals or Plants
Prayer of Healing
Protection from Poison
Spider Climb
Spike Growth
3rd level 4th level 5th level
Aura of Vitality
Life Transference(XGE)
Mass Healing Word
Plant Growth
Speak with Plants
Water Breathing
Aura of Life
Aura of Purity
Giant Insect
Grasping Vine
Polymorph
Stoneskin
Contagion
Insect Plague
Mass Cure Wounds
Skill Empowerment(XGE)
6th level 7th level 8th level
Harm
Heal
Tenser's Transmutation(XGE)
Wall of Thorns
Regenerate Animal Shapes
9th level
Mass Heal
Mass Polymorph(XGE)
Power Word Heal
Shapechange
True Polymorph


Matter Spells
Cantrips 1st level 2nd level
Acid Splash
Blade Ward
Frostbite(EEPC)
Mending
Mold Earth(EEPC)
Poison Spray
Shape Water(EEPC)
Thorn Whip
Create or Destroy Water
Earth Tremor(EEPC)
Floating Disk
Fog Cloud
Grease
Hail of Thorns
Ice Knife(EEPC)
Tenser's Floating Disk
Acid Arrow
Cloud of Daggers
Cordon of Arrows
Enlarge/Reduce
Immovable Object(EGW)
Invisibility
Knock
Maximilian's Earthen Grasp(EEPC)
Melf's Acid Arrow
Skywrite(EEPC)
Sniloc's Snowball Swarm(EEPC)
Spike Growth
Web
3rd level 4th level 5th level
Conjure Barrage
Create Food and Water
Erupting Earth(EEPC)
Galder's Tower(LLoK)
Meld into Stone
Melf's Minute Meteors(EEPC)
Sleet Storm
Stingking Cloud
Tidal Wave(EEPC)
Wall of Sand(EEPC)
Wall of Water(EEPC)
Water Walk
Control Water
Fabricate
Ice Storm
Otiluke's Resilient Sphere
Resilient Sphere
Stone Shape
Vitriolic Sphere(EEPC)
Watery Sphere(EEPC)
Cloudkill
Conjure Volley
Creation
Maelstrom(EEPC)
Passwall
Transmute Rock(EEPC)
Wall of Stone
6th level 7th level 8th level
Blade Barrier
Bones of Earth(EEPC)
Freezing Sphere
Globe of Invulnerability
Investiture of Ice(EEPC)
Investiture of Stone(EEPC)
Move Earth
Otiluke's Freezing Sphere
Wall of Ice
Wall of Thorns
Magnificent Mansion
Simulacrum
Incendiary Cloud
Mighty Fortress(XGE)
Tsunami
9th level
Meteor Swarm


Mind Spells
Cantrips 1st level 2nd level
Encode Thoughts(GGR)
Friends
Message
Minor Illusion
Prestidigitation
Vicious Mockery
Animal Friendship
Beast Bond(EEPC)
Cause Fear(XGE)
Charm Person
Command
Compelled Duel
Comprehend Languages
Disguise Self
Dissonant Whispers
Distort Value(AI)
Hideous Laughter
Hunter's Mark
Illusory Script
Silent Image
Sleep
Speak with Animals
Tasha's Hideous Laughter
Animal Messenger
Augury
Calm Emotions
Crown of Madness
Detect Thoughts
Enthrall
Gift of the Gab(AI)
Hold Person
Locate Object
Magic Mouth
Mind Spike(XGE)
Mirror Image
Phantasmal Force
Suggestion
Zone of Truth
3rd level 4th level 5th level
Clairvoyance
Enemies Abound(XGE)
Fast Friends(AI)
Fear
Hypnotic Pattern
Incite Greed(AI)
Major Image
Sending
Tongues
Charm Monster(XGE)
Compulsion
Confusion
Dominate Beast
Hallucinatory Terrain
Awaken
Commune
Commune with Nature
Dominate Person
Dream
Hold Monster
Legend Lore
Mislead
Modify Memory
Rary's Telepathic Bond
Seeming
Synaptic Static(XGE)
Telekinesis
Telepathic Bond
6th level 7th level 8th level
Mass Suggestion
Mental Prison(XGE)
Otto's Irresistible Dance
Programmed Illusion
Mirage Arcane
Prismatic Spray
Project Image
Antipathy/Sympathy
Dominate Monster
Feeblemind
Glibness
Illusory Dragon(XGE)
Mind Blank
Power Word Stun
Telepathy
9th level
Psychic Scream(XGE)
Weird



Prime Spells
Cantrips 1st level 2nd level
Sacred Flame
Word of Radiance(XGE)
Detect Magic
Divine Favor
Faerie Fire
Identify
Jim's Magic Missile(AI)
Magic Missile
Arcane Lock
Arcanist's Magic Aura
Darkvision
Magic Weapon
Nystul's Magic Aura
See Invisibility
Spiritual Weapon
3rd level 4th level 5th level
Counterspell Dispel Magic
Glyph of Warding
Holy Weapon(XGE)
6th level 7th level 8th level
True Seeing True Seeing
9th level


Space Spells
Cantrips 1st level 2nd level
Alarm
Shield
Misty Step
Rope Trick
Wristpocket(EGW)
3rd level 4th level 5th level
Blink
Hunger of Hadar
Leomund's Tiny Hut
Magic Circle
Summon Lesser Demons(XGE)
Tiny Hut
Arcane Eye
Banishment
Black Tentacles
Dimension Door
Evard's Black Tentacles
Leomund's Secret Chest
Locate Creature
Mordenkainen's Private Sanctum
Private Sanctum
Secret Chesst
Summon Greater Demons(XGE)
Banishing Smite
Circle of Power
Conjure Elemental
Far Step(XGE)
Infernal Calling(XGE)
Scrying
Steel Wind StrikeXGE
Teleportation Circle
Wall of Force
6th level 7th level 8th level
Arcane Gate
Drawmij's Instant Summons
Find the Path
Guards and Wards
Instant Summons
Scatter(XGE)
Word of Recall
Force Cage
Mordenkainen's Sword
Mordenkainen's Magnificent Mansion
Plane Shift
Symbol
Teleport
Demiplane
Maze
9th level
Blade of Disastor(RotF)
Gate
Imprisonment


Spirit Spells
Cantrips 1st level 2nd level
Mage Hand
Sword Burst(XGE)
Armor of Agathys
Detect Evil and Good
Find Familiar
Protection from Evil and Good
Sanctuary
Unseen Servant
Find Steed
Flock of Familiars(LLoK)
3rd level 4th level 5th level
Conjure Animals
Phantom Steed
Spirit Guardians
Tiny Servant(XGE)
Conjure Minor Elementals
Conjure Woodland Beings
Faithful Hound
Find Greater Steed(XGE)
Galder's Speedy Courier(LLoK)
Guardian of Faith
Guardian of Nature(XGE)
Mordenkainen's Faithful Hound
Phantasmal Killer
Animate Objects
Arcane Hand
Bigby's Hand
Dispel Evil and Good
Hallow
Planar Binding
Wrath of Nature (XGtE)(XGE)
6th level 7th level 8th level
Conjure Fey
Druid Grove(XGE)
Forbiddance
Conjure Celestial
Etherealness
9th level
Astral Projection


Time Spells
Cantrips 1st level 2nd level
Gift of Alacrity(EGW) Blur
3rd level 4th level 5th level
Catnap(XGE)Haste
Slow
Divination Temporal Shunt(EGW)
6th level 7th level 8th level
Contingency Reality Break(EGW)
9th level
Foresight
Time Ravage(EGW)
Time Stop


Multi-Arcanum Spells

Cantrips

Magic Stone (EEPC) <Forces> <Prime>
Shillelagh <Life> <Prime>

1st Level

Color Spray <Forces> <Mind>
Ensnaring Strike (PHB) <Life> <Matter>
Snare (XGtE) <Matter> <Space>

2nd Level

Dust Devil (EEPC) <Forces> <Spaces>
Healing Spirit (XGtE) <Life> <Spirit>

3rd Level

Revivify <Death> <Fate>
Beacon of Hope <Fate> <Life>
Nondetection <Fate> <Prime>
Thunder Step (XGtE) <Forces> <Space>
Gaseous Form <Life> <Matter>
Elemental Weapon (PHB) <Forces> <Prime>

4th Level

Elemental Bane (EEPC) <Fate> <Forces>

5th Level

Raise Dead <Death> <Fate>
Greater Restoration <Fate> <Life>
Reincarnate <Fate> <Life>
Contact Other Plane <Mind> <Space>
Tree Stride <Life> <Space>
Swift Quiver (PHB) <Matter> <Space>

6th Level

Heroes' Feast <Fate> <Life>
Transport via Plants <Life> <Space>
Flesh to Stone <Life> <Matter>
Create Homunculus (XGtE) <Matter> <Mind>
Planar Ally <Mind> <Space>

7th Level

Resurrection <Death> <Fate>
Divine Word <Fate> <Spirit>
Delayed Blast Fireball <Forces>
Create Magen (RotF) <Life> <Matter>
Temple of the Gods (XGtE) <Matter> <Spirit>

8th Level

Maddening Darkness (XGtE) <Death> <Matter>
Clone <Death> <Life>

9th Level

True Resurrection <Death> <Forces>
Storm of Vengeance <Forces> <Matter>
Wish <ALL>

Spell School by Color

White

Blue

Black

Red

Green

Spell Lists

Spell School by Process

Name: WIP

Creation

Short: The creation of something from nothing Long: WIP

Modification

Short: Changing the properties of a thing Long: WIP

Enhancement

Short: Amplifying a property a thing already possesses Long: WIP

Channeling

Short: Moving existing energy Long: WIP

Manipulation

Short: Moving existing matter Long: WIP

Spell Lists

WIP

Elder Scrolls Esque

Name: WIP

Alteration

Summoning

Destruction

Deception

Mysticism

Restoration

Spell Losts

WIP