Sleeping in an inn is a lot like easier camping. For simplicity, an inn is defined as a building with which you have ready access to food, water, and a bed per person, as well as someone to provide you with a hot meal and restorative. Certain activities require more out of an Inn, but that will be specified within the activity.

While staying at an inn, you skip the ‘Make Camp’ and ‘Nominate the Lookout’ steps of camping and go straight to step 3, ‘Perform Camp Activities’. There is a separate list for activities within an Inn. All activities automatically succeed unless noted otherwise. While at an inn, you are considered to be under the effects of ‘cook a hot meal’ as well as ‘brew a restorative’, and therefore gain 2 hit dice at the start of your rest. At the end of your rest, regain 1 unspent hit die if your sleep was undisturbed.

Inn Activities

While staying at an inn, you can perform one primary activity before you sleep. Below are listed some example activities—if an activity is not covered here, discuss it with your DM. As well, all camp activities from Darker Dungeons are usable, except for Cook Food or Brew Drinks.

Learn about Area

You have a conversation with one or more of the inn’s patrons. As you talk, you learn some key facts about the area. Perhaps locations, something about the local government, etc.
Effect: You learn a number of facts equal to your proficiency bonus or you can roleplay you talking to people and learn a number of facts that you learn from roleplaying.

Gather Rumors

You ask around about any problems in the area that you might be able to help fix. Side quest?
Effect: You learn 1 current problem in the area, whether that is a person, place, or thing, is up to the DM.

Get Drunk

Party time is all the time when you’re drunk. At least, for the night. You could gain knowledge but also lose knowledge from your intoxication.
Effect: You gain a point of inspiration. As well, learn a number of facts about the area or rumors up to your proficiency bonus plus one. However, forget the same amount of facts, names, and other knowledge about the current adventure. Your DM decides what knowledge is lost.

Play Music

If you know how to play an instrument, you can attempt to play some music for the Inn. You may even get paid! You must have proficiency with an instrument and currently own one in order to do this activity.
Effect: You inspire one of your allies, or the owner. That person gains a point of inspiration, or in the case of the owner, they are very impressed with your work and offer you money or free goods.