War Clerics are holy men and women who have decided to follow their God’s teachings onto the battlefield. Typically clad in heavy armor, these holy warriors wade into fights with spells and steel to smite their enemies, and protect their allies.
Subclass Features
The War Domain grants you the following features.
1 Commandments
The War Domain Cleric focuses on strength in combat, bravery, and battle won glory. You use a combination of your God given magic and raw physical might to go forth and change the world, through force if need be. However, one should always temper violence with wisdom. You are guided by the following commandments:
- Be strong, but do not use your strength for wanton destruction: Strength is a gift that should be used for honorable purposes. However, just because you are strong or powerful does not give you any rights or privileges. If you waste your strength on pointless violence, needless cruelty, or in dishonorable ways, you have squandered the gift and are unworthy.
- Be brave and scorn cowardice in any form: Defeat, although unpleasant, teaches many lessons – perhaps more than victory teaches. How you face defeat is more important than how you face success. If you surrender, flee, or give up in the face of obstacles, you have failed far worse than simple defeat.
- Prove your might in battle to win glory and renown: Although the term “battle” often refers to actual combat, it also refers to any form of competition – a sporting event, surviving in the wilderness, or even raising a crop. A challenge (a physical challenge, that is) represents the purest way to demonstrate your abilities and skill. You should seek out physical challenges and take every opportunity to prove yourself
1 Divine Domain: Spells
You gain the following domain spells.
| Cleric Level |
Spells | |
|---|---|---|
| 1st | Divine Favor | Shield of Faith |
| 3rd | Magic Weapon | Spiritual Weapon |
| 5th | Crusader’s Mantle | Spirit Guardians |
| 7th | Freedom of Movement | Stoneskin |
| 9th | Flame Strike | Hold Monster |
1 War Priest
Starting from 1st level, when you cast a Cleric spell of first level or higher, you may make one weapon attack using your bonus action.
- Greater War Priest: Starting at level 6, whenever you cast any cleric spell, you may make one weapon attack using your bonus action.
1 War Priest Training
You gain proficiency with marital weapons and heavy armor.
2 Channel Divinity: Guided Strikes
When you make an attack roll, you can use this channel divinity option to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the GM says whether the attack hits or misses.
2 Channel Divinity: War God’s Blessing
When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the GM says whether the attack hits or misses.
6 Benedictions
Whenever you finish a long rest, you may choose one of the following benedictions.
Devastating Force
When an attack made with this Channel Divinity lands, your next attack against that creature has advantage.
- Greater Devastating Force: Starting at 10th-level, when an attack made using this Channel Divinity lands, the target has disadvantage on saving throws against the next spell the cleric casts on it.
War God’s Favor
When an attack made with this Channel Divinity lands, it deals an additional 1d8 of weapon damage to the target.
- Greater War God’s Favor: When an attack made with this Channel Divinity lands, that creature can use it’s bonus action to make one additional attack against the same creature if they are able to.
8 Divine Strikes
When a creature takes damage from one of your spells or weapon attacks, you can deal an extra 1d8 radiant damage to that creature. Once you deal this damage, you can't do so again until the start of your next turn.
- Empowered Strike: When you use a divine strike, you can spend one point of faith to increase the extra damage from 1d8 to 2d8.