As a Garlic Bread cleric, you believe everyone deserves the opportunity to see the light inside Garlic Bread that will save them from their mortal concerns. Wealth, fame, power, sex; they are all nothing before the power of Garlic Bread
Subclass Features
The Garlic Bread Domain grants you the following features.
1Commandments
You are guided by the following domain commandments:
- You may serve only one master: You shall have no other temptations before Garlic Bread. Do not give into wealth, fame, power, or sex should they get in the way of showing others the light of Garlic Bread
- Abolish Taco Tuesdays: There is no other need for sustinence when you have Garlic Bread
- Pity those who's cruel biology resents the holy form: Let those who are repelled by garlic, poisoned by butter, or smited by bread know that their god has not forgotten them and they may be able to eat garlic bread in their next life.
1Divine Domain: Spells
You gain the following domain spells.
| Garlic Bread Domain Spells | ||
|---|---|---|
| Level | Spell | |
| 1st | Goodberry | Bless |
| 3rd | Healing SpiritXGE | Lesser Restoration |
| 5th | Revivify | Create Food and Water |
| 7th | Fire Shield | Aura of Purity |
| 9th | Summon CelestialTCE | Mass Cure WoundsXGE |
- Whenever you conjure something with one of these spells, it takes the form of Garlic Bread. When you cast a spell with an effect that doesn't have physical mass such as Bless, it is assumed that the spell takes the form of garlic bread that is distributed through telekinesis and eaten without the recipient needing to take any actions to eat it.
1Garlic Blood
Your blood, infused with the power of Garlic Bread is poisonous to the undead and restorative to your allies. By spending a hit die, you can drain enough of your own blood to fill a small vial without taking damage. You can feed this blood to an adjacent ally to restore 2d8 hit points. You cannot use this ability to heal yourself.
Alternatively, you can coat a weapon in this blood as as an item interaction. When you hit a fiend or undead with a weapon coated in your blood, they take an additional 2d8 radiant damage. This coating lasts for 1 minute or until cleaned off.
Greater Garlic Blood: (Prerequisite: Level 5) The healing and radiant damage increases to 3d8.
Superior Garlic Blood: (Prerequisite: Level 10) The healing and radiant damage increases to 4d8.
2Channel Divinity
You gain two Channel Divinity options. Nourish and Beacon
Nourish
Having learned the ways of Garlic Bread, you can enhance any meal that contains Garlic Bread over the course of a short rest, excluding rations, to be twice as filling and nutritious. When you enhance a meal in this way, anyone who partakes in the meal restores a number of hit points equal to your Wisdom modifier at the end of the short rest.
Beacon
You become a beacon of Garlic Bread that exudes a godlike aura of fragrance, clearing nostrils and steeling resolve. By spending an action, for one minute, you and allied creatures within 20 feet of you have advantage on insight, perception, and survival checks, as well as wisdom and charisma saving throws.
6Benedictions
Whenever you finish a long rest, you may choose one of the following benedictions.
Sustinence
When you use your Channel Divinity: Nourish, each creature gains a number of temporary hit points equal to 2 times your cleric level
- Greater Sustinence: Starting at 10th level, when you use your Channel Divinity: Nourish, the number of temporary hit points gained by this ability increases to 3 times your cleric level
Aroma
When you use your Channel Divinity: Beacon, recipients of the Beacon's effects are immune to being charmed or frightened.
- Greater Aroma: Starting at 10th level, when you use your Channel Divinity: Beacon, Recipients of the Beacon's effects automatically deal 4d6 psychic damage to creatures that try to influence their mind through magic other than you.
8Garlic Soles
You gain permanent shoes of garlic and the innate understanding of how not to slip and fall with them. Your movement speed increases by 30 feet and you are immune to being knocked prone. When you target an allied creature with a spell, their movement speed increases by 10 and they are immune to being knocked prone until the end of their next turn.
Variant Dials
April Fools
This subclass was made for April Fools 2022 and is not meant to be played in serious game.
Hemomancy
That said, if someone does want to play the class in a more serious game, the abilities could be flavoured as blood magic.