The monster tables and stat blocks listed in this supplement use static damage values by default for simplicity's sake.
But if you want to add some variety to your monster damage, this chapter will help you to convert your static damage values into randomized damage.
Once you have a monster—be it minion, standard, elite, or solo—it's easy to convert your static damage into randomized damage. Simply follow these three steps:
First, find your monster's normal static damage for their attacks—this is typically listed as part of the monster profile or in the monster template tables.
The GM is creating Gannimor Strax, a ferocious orc pit-fighter who, in battle, dual-wields a battle axe and dagger. As a 5th-level elite striker, the orc deals 14 static damage on a successful hit.
For variety, and to emphasis the different weaponry, the GM wants to use two randomized damage values—one for an axe attack, and one for a dagger attack.
Next, decide how unpredictable you want the damage to be—the more careless the attack, the bigger the damage die and the wider the range of possible damage.
There are 7 categories of damage: accurate (d4), predictable (d6), reliable (d8), irregular (d10), volatile (d12), wild (d20), and chaotic (d100). Choose the type that best suits your particular attack.
Gannimor is reckless with his axe and precise with his dagger. To reflect this, the GM chooses to use volatile (d12) axe damage and accurate (d4) dagger damage.
Finally, look through the Randomized Damage table to find a suitable value based on your chosen damage types.
The GM finds two randomized damage options that are a good fit. Gannimor's profile is updated to replace the static 14 damage with two attack options:
Dice | Min/Max | Mean | Deviation | Common Range | Randomized Damage |
---|---|---|---|---|---|
Accurate | |||||
1d4 | 1-4 | 2.5 | 1.12 | 1-4 | 1d4 + [static damage − 2] |
2d4 | 2-8 | 5 | 1.58 | 3-7 | 2d4 + [static damage − 5] |
3d4 | 3-12 | 7.5 | 1.94 | 5-10 | 3d4 + [static damage − 7] |
4d4 | 4-16 | 10 | 2.24 | 7-13 | 4d4 + [static damage − 10] |
5d4 | 5-20 | 12.5 | 2.5 | 10-15 | 5d4 + [static damage − 12] |
6d4 | 6-24 | 15 | 2.74 | 12-18 | 6d4 + [static damage − 15] |
Predictable | |||||
1d6 | 1-6 | 3.5 | 1.71 | 1-6 | 1d6 + [static damage − 3] |
2d6 | 2-12 | 7 | 2.42 | 4-10 | 2d6 + [static damage − 7] |
3d6 | 3-18 | 10.5 | 2.96 | 7-14 | 3d6 + [static damage − 10] |
4d6 | 4-24 | 14 | 3.42 | 10-18 | 4d6 + [static damage − 14] |
5d6 | 5-30 | 17.5 | 3.82 | 13-22 | 5d6 + [static damage − 17] |
6d6 | 6-36 | 21 | 4.18 | 16-26 | 6d6 + [static damage − 21] |
Reliable | |||||
1d8 | 1-8 | 4.5 | 2.29 | 2-7 | 1d8 + [static damage − 4] |
2d8 | 2-16 | 9 | 3.24 | 5-13 | 2d8 + [static damage − 9] |
3d8 | 3-24 | 13.5 | 3.97 | 9-18 | 3d8 + [static damage − 13] |
4d8 | 4-32 | 18 | 4.58 | 13-23 | 4d8 + [static damage − 18] |
5d8 | 5-40 | 22.5 | 5.12 | 17-28 | 5d8 + [static damage − 22] |
6d8 | 6-48 | 27 | 5.61 | 21-33 | 6d8 + [static damage − 27] |
Irregular | |||||
1d10 | 1-10 | 5.5 | 2.87 | 2-9 | 1d10 + [static damage − 5] |
2d10 | 2-20 | 11 | 4.06 | 6-16 | 2d10 + [static damage − 11] |
3d10 | 3-30 | 16.5 | 4.97 | 11-22 | 3d10 + [static damage − 16] |
4d10 | 4-40 | 22 | 5.74 | 16-28 | 4d10 + [static damage − 22] |
5d10 | 5-50 | 27.5 | 6.42 | 21-34 | 5d10 + [static damage − 27] |
6d10 | 6-60 | 33 | 7.04 | 25-41 | 6d10 + [static damage − 33] |
Volatile | |||||
1d12 | 1-12 | 6.5 | 3.45 | 3-10 | 1d12 + [static damage − 6] |
2d12 | 2-24 | 13 | 4.88 | 8-18 | 2d12 + [static damage − 13] |
3d12 | 3-36 | 19.5 | 5.98 | 13-26 | 3d12 + [static damage − 19] |
4d12 | 4-48 | 26 | 6.9 | 19-33 | 4d12 + [static damage − 26] |
5d12 | 5-60 | 32.5 | 7.72 | 24-41 | 5d12 + [static damage − 32] |
6d12 | 6-72 | 39 | 8.46 | 30-48 | 6d12 + [static damage − 39] |
Wild | |||||
1d20 | 1-20 | 10.5 | 5.77 | 4-17 | 1d20 + [static damage − 10] |
2d20 | 2-40 | 21 | 8.15 | 12-30 | 2d20 + [static damage − 21] |
3d20 | 3-60 | 31.5 | 9.99 | 21-42 | 3d20 + [static damage − 31] |
4d20 | 4-80 | 42 | 11.53 | 30-54 | 4d20 + [static damage − 42] |
5d20 | 5-100 | 52.5 | 12.89 | 39-66 | 5d20 + [static damage − 52] |
6d20 | 6-120 | 63 | 14.12 | 48-78 | 6d20 + [static damage − 63] |
Chaotic | |||||
1d100 | 1-100 | 50.5 | 28.87 | 21-80 | 1d100 + [static damage − 50] |
2d100 | 2-200 | 101 | 40.82 | 60-142 | 2d100 + [static damage − 101] |
3d100 | 3-300 | 151.5 | 50 | 101-202 | 3d100 + [static damage − 151] |
4d100 | 4-400 | 202 | 57.73 | 144-260 | 4d100 + [static damage − 202] |
5d100 | 5-500 | 252.5 | 64.55 | 187-318 | 5d100 + [static damage − 252] |
6d100 | 6-600 | 303 | 70.71 | 232-374 | 6d100 + [static damage − 303] |
Dice | Min/Max | Mean | Deviation | Common Range | Randomized Damage |