One of your ancestors was a mortal who mastered magic. Your ancestor may have used this power to become a literal ruler or perhaps they took a position as an archmage attempting to raise others to a similar level of mastery. In any case the magic they wielded was powerful and lends itself towards the control and aide of others. Such magical blood can remain latent for generations, but in you it manifested in full.
Subclass Features
As an Imperial Sorcerer, you gain the following features.
1 Sorcerous Origin: Spells
Your bloodline offers you the following origin spells.
Sorcerer Level |
Spells | |
---|---|---|
1st | Find Familiar | Unseen Servant |
3rd | Find Steed | Magic Weapon |
5th | Tiny Hut | Tiny Servant (XGE) |
7th | Find Greater Steed | Private Sanctum |
9th | Awaken | Legend Lore |
1 Inherited Potency
Your maximum number of sorcery points is increased by an amount equal to your Sorcerer level.
1 Noble Phantasm
As an action you can expend 1 or more sorcery points to summon a sorcerous servant. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the sorcerous servant stat block. If you already have a sorcerous servant from this feature, the first one immediately perishes.
In combat, the sorcerous servant shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action.
Sorcerous Servant Tiny elemental, neutral | |||||
Armor Class 13 (natural armor) Hit Points equal the Sorcerous Servant's Constitution modifier + your Charisma modifier + 2 times the number of Sorcery Points spent on the summoning Speed 30 ft. | |||||
STR 10 (+0) |
DEX 15 (+2) |
CON 14 (+2) |
INT 01 (-5) |
WIS 02 (-4) |
CHA 09 (-1) |
Saving Throws Con +4, Wis -2 Skills Perception +4 Damage Immunities poison Damage Resistances force Condition Immunities charmed, exhaustion, poisoned Senses Blindsight 60ft, Passive Perception 10 Languages understands all languages you know but cannot speak Arcane Armor. For every 11 sorcery points you spend while summoning the sorcerous servant gains a cumulative +1 bonus to their AC. | |||||
Actions (Requires Your Bonus Action)
Claws. Melee Weapon Attack: Dexterity modifier +2 to hit, reach 5 ft., one target you can see. Hit: 1d6 + Dexterity modifier force damage. |
You may also consult the following table to determine the statistics of your Sorcerous Servant
Sorcery Points | Size | AC | STR | DEX | CON | INT | WIS | CHA | PP | Saving Throws | To Hit | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1-10 | Tiny | 13 | 10 (+0) | 15 (+2) | 14 (+2) | 01 (-5) | 02 (-4) | 09 (-1) | 10 | Con +4, Wis -2 | 4 | 2 |
11-12 | Tiny | 14 | 10 (+0) | 15 (+2) | 14 (+2) | 01 (-5) | 02 (-4) | 09 (-1) | 10 | Con +4, Wis -2 | 4 | 2 |
13-16 | Tiny | 14 | 11 (+0) | 16 (+3) | 15 (+2) | 02 (-4) | 03 (-4) | 10 (+0) | 10 | Con +4, Wis -2 | 5 | 3 |
17-21 | Small | 14 | 11 (+0) | 16 (+3) | 15 (+2) | 02 (-4) | 03 (-4) | 10 (+0) | 12 | Con +5, Wis -1 | 6 | 3 |
22-25 | Small | 15 | 11 (+0) | 16 (+3) | 15 (+2) | 02 (-4) | 03 (-4) | 10 (+0) | 12 | Con +5, Wis -1 | 6 | 3 |
26-32 | Small | 15 | 12 (+1) | 17 (+3) | 16 (+3) | 03 (-4) | 04 (-3) | 11 (+0) | 13 | Con +6, Wis +0 | 6 | 3 |
33 | Small | 16 | 12 (+1) | 17 (+3) | 16 (+3) | 03 (-4) | 04 (-3) | 11 (+0) | 13 | Con +6, Wis +0 | 6 | 3 |
34-38 | Medium | 16 | 12 (+1) | 17 (+3) | 16 (+3) | 03 (-4) | 04 (-3) | 11 (+0) | 15 | Con +7, Wis +1 | 7 | 3 |
39-43 | Small | 16 | 13 (+1) | 18 (+4) | 17 (+3) | 04 (-3) | 05 (-3) | 12 (+1) | 15 | Con +7, Wis +1 | 8 | 4 |
44-50 | Medium | 17 | 13 (+1) | 18 (+4) | 17 (+3) | 04 (-3) | 05 (-3) | 12 (+1) | 15 | Con +7, Wis +1 | 8 | 4 |
51 | Large | 17 | 13 (+1) | 18 (+4) | 17 (+3) | 04 (-3) | 05 (-3) | 12 (+1) | 17 | Con +8, Wis +2 | 9 | 4 |
52-54 | Large | 17 | 14 (+2) | 19 (+4) | 18 (+4) | 05 (-3) | 06 (-2) | 13 (+1) | 18 | Con +9, Wis +3 | 9 | 4 |
55-64 | Large | 18 | 14 (+2) | 19 (+4) | 18 (+4) | 05 (-3) | 06 (-2) | 13 (+1) | 18 | Con +9, Wis +3 | 9 | 4 |
65 | Large | 18 | 15 (+2) | 20 (+5) | 19 (+4) | 06 (-2) | 07 (-2) | 14 (+2) | 18 | Con +9, Wis +3 | 10 | 5 |
66-67 | Large | 19 | 15 (+2) | 20 (+5) | 19 (+4) | 06 (-2) | 07 (-2) | 14 (+2) | 18 | Con +9, Wis +3 | 10 | 5 |
68-76 | Large | 19 | 15 (+2) | 20 (+5) | 19 (+4) | 06 (-2) | 07 (-2) | 14 (+2) | 20 | Con +10, Wis +4 | 11 | 5 |
77 | Large | 20 | 15 (+2) | 20 (+5) | 19 (+4) | 06 (-2) | 07 (-2) | 14 (+2) | 20 | Con +10, Wis +4 | 11 | 5 |
78+ | Large | 20 | 16 (+3) | 21 (+5) | 20 (+5) | 07 (-2) | 08 (-1) | 15 (+2) | 21 | Con +11, Wis +5 | 11 | 5 |
1 Metamagic
Add the following four metamagics to your list of metamagic options: ascendant, bolstering, lingering, and shared.
Ascendant Spell.
When you cast a spell of 1st level or higher, you can choose to spend a number of sorcery points equal to the spell's level to increase the spell's level by 1. You can use this metamagic multiple times on the same spell increasing its level by 1 each time. This can allow a spell to exceed your normal maximum but cannot exceed 9th level.
An evil lich on the brink of death attempts to Plane Shift away to safety. Lorelei is a 10th level Imperial Sorcerer that knows Counterspell. — Uncertain that he can make the DC 17 check, Lorelei chooses to Ascend the spell.
Now if only someone had told him that liches reform after a few days if their phylactery isn't destroyed. |
Bolstering Spell.
When you cast a spell of 1st level or higher, you can spend 1 sorcery point to grant a friendly creature within 120 feet a number of temporary hit points equal to twice the spell's level.
Lingering Spell.
When you cast a spell that requires concentration you can choose to spend 3 sorcery points. If you do, the spell lasts until the end of its full duration without needing to maintain concentration.
When you cast a spell with a range of self, you can spend 2 sorcery points to choose a friendly creature you can see. The chosen creature becomes the target and origin point of the spell.
3Mana Battery
When your sorcerous servant dies or you dismiss it as an action, you regain a number of sorcery points equal to half the number of sorcery points spent when summoning it.
6Regal Resiliency
If a spell or other magical effect would force you to make a saving throw you may spend 3 sorcery points to give yourself advantage on the roll. Additionally, if you use this feature when you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
10Metamorphosis: Imperial Force
You gain two metamorphosis forms: Imperial Mantle (as described below), and Force.
Imperial Mantle
A faint light surrounds you and your voice echoes with authority as you don the role of a true ruler.
Long Live the Monarch: You gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
A Sovereign's Protection: Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).
By Royal Decree: As an action you can command a strike against an enemy. Any ally that can see the chosen enemy, may use their reaction to make a weapon or unarmed attack against the chosen enemy.