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==== <span class="option"></span>Sudden Strike ==== | ==== <span class="option"></span>Sudden Strike ==== | ||
You can strike with deadly speed! If you successfully attack and damage a creature, you may spend your reaction to make one additional attack. This additional attack must be against the same creature and | You can strike with deadly speed! If you successfully attack and damage a creature, you may spend your reaction to make one additional attack. This additional attack must be against the same creature and cannot gain the benefits of your Sneak Attack. | ||
'''Greater Sudden Strike:''' Starting at 5th level, This attack can be against any creature within range. and can be triggered using your bonus action or reaction. | '''Greater Sudden Strike:''' Starting at 5th level, This attack can be against any creature within range. and can be triggered using your bonus action or reaction. | ||
Latest revision as of 20:18, 3 July 2021
Scout
Subclass Features
As a Scout, you gain the following features.
1 Exploits
Add the following four exploits to your list of exploit options: Sudden Strike, Prowling, Expose, Surefooted.
Sudden Strike
You can strike with deadly speed! If you successfully attack and damage a creature, you may spend your reaction to make one additional attack. This additional attack must be against the same creature and cannot gain the benefits of your Sneak Attack.
Greater Sudden Strike: Starting at 5th level, This attack can be against any creature within range. and can be triggered using your bonus action or reaction.
Superior Sudden Strike: Starting at 9th level, This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than once in a turn.
Prowling
When you make an ability check and use Survival or Stealth, you can roll 1d6 and add it to the result. You can wait until after you roll your check before deciding to use this exploit, but you must decide before the GM says whether your check succeeds or fails.
Greater Prowling: Starting at 5th level, Your bonus increases from 1d6 to 1d8.
Superior Prowling: Starting at 9th level, Your bonus increases from 1d8 to 1d10.
Expose
When you deal your sneak attack damage to a creature, you can relay to your allies the creature's weak points. The next attack made against the creature gains a bonus 1d6 to its attack roll.
Greater Expose: Starting at 5th level, Your bonus increases from 1d6 to 1d8.
Superior Expose: Starting at 9th level, Your bonus increases from 1d8 to 1d10.
Surefooted
When you are subjected to any effect that would cause you to be Grappled or Prone, and you are not Incapacitated, you can resist this effect. You can’t use this exploit again until you finish a long rest.
Greater Surefooted: Starting at 5th level, You can use this exploit two times per long rest. In addition you can now also resist being Restrained.
Superior Surefooted: Starting at 9th level, You can use this exploit three times per long rest. In addition you can now also resist being Paralyzed.
1Survivalist
When you choose this archetype you gain proficiency in the Nature and Survival skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
3Skirmisher
At third level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This Movement doesn’t provoke opportunity attacks.
7Superior Mobility
At 7th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well.
9Ambush Master
Starting at 9th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls. In addition, the first creature you deal Sneak Attack damage to during your turn becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn.