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:'''Greater Clemency:''' Starting at 10th level, when you use your ''Channel Divinity: Repentance'', against an effect that targets multiple creatures, you can also target every other creature that rolls a saving throw from the same effect as your initial target. | :'''Greater Clemency:''' Starting at 10th level, when you use your ''Channel Divinity: Repentance'', against an effect that targets multiple creatures, you can also target every other creature that rolls a saving throw from the same effect as your initial target. | ||
===<span class="level">8</span> | ===<span class="level">8</span> Cleansing Light === | ||
You gain the ability to unleash a potent blast of light to | You gain the ability to unleash a potent blast of light to cleanse the wicked. As an action, each creature within a 15-foot radius of you can make a Wisdom saving throw against your Spell Save DC or become ''Cleansed'' for one minute and take 1d8 radiant damage. A ''Cleansed'' creature has one of the following debilitating effects removed (Your choice): | ||
<ul> | |||
<li>One level of exhaustion</li> | |||
<li>One effect that charmed, poisoned, or petrified the 'Cleansed'' creature</li> | |||
<li>One curse, including the 'Cleansed'' creature’s attunement to a cursed magic item</li> | |||
<li>Any reduction to one of the 'Cleansed'' creature’s ability scores</li> | |||
<li>One effect reducing the 'Cleansed'' creature’s hit point maximum</li> | |||
</ul> | |||
A friendly creature who gains the ''Cleansed'' condition also gains temporary hit points equal to the radiant damage dealt until the end of their next long rest and cannot be reduced to 0 hit points by this ability. A hostile creature who gains the ''Cleansed'' condition takes an additional 4d8 radiant damage during the casting of this ability (Half on a successful save) and cannot become invisible for the duration. | |||
[[Category:Class Compendium]][[Category:Cleric]][[Category:Subclass]][[Category:Gerald Mountaindew]] | [[Category:Class Compendium]][[Category:Cleric]][[Category:Subclass]][[Category:Gerald Mountaindew]] | ||
Revision as of 01:24, 22 March 2021
As a redemption cleric, you believe everyone has a light inside them that deserves to be given a second chance, to shine even brighter. This light, however, is not so bright that it blinds you to their darkness, which must not be afraid to irradiate.
Subclass Features
The Redemption Domain grants you the following features.
1 Commandments
You are guided by the following domain commandments:
- Forgive but Never Forget: Hold not grudges for past sins, though be not quick to trust those who have wronged you.
- Embolden the Repentant: Empower those who have fallen short, who seek the chance to cleanse their sins.
- Scorch the irredeemable: Those who have proven time and time again after every opportunity to be unworthy of redemption must be punished.
1 Divine Domain: Spells
You gain the following domain spells.
| Light Domain Spells | ||
|---|---|---|
| Level | Spell | |
| 1st | Faerie Fire | Burning Hands |
| 3rd | Magic Mouth | Moonbeam |
| 5th | Daylight | Lightning Bolt |
| 7th | Death Ward | Divination |
| 9th | Reincarnate | DawnXGE |
1 Mercy
You select a former enemy to spare from bloodshed. As an action, you can choose a hostile creature within 10 feet of you who has no allies within 60 feet of it and less than 15 hit points. A creature that attempts to harm your target within the next 10 hours takes 3d8 radiant damage. If this creature makes an attack roll or casts a damaging spell, the effect ends early. You regain the use of this ability after a long rest.
Greater Mercy: (Prerequisite: Level 5) This ability can affect creatures with less than 25 hit points and deals 4d8 radiant damage
Superior Mercy: (Prerequisite: Level 10) This ability can affect creatures with less than 35 hit points and deals 5d8 radiant damage
2 Channel Divinity: Amplify
You have learned to amplify the light in your environment. As an action, you can cause a light source that sheds dim light to shine bright light in the dim light radius and extend the dim light radius by 15 feet. Line and cone light sources extend the line or cone by 15 feet respectively.
2 Channel Divinity: Repentance
As a reaction when a creature fails a Wisdom saving throw within 30 feet of you, you can spend one point of faith to present your holy symbol and allow them to roll again. They must use the result of the new roll.
6 Benedictions
Whenever you finish a long rest, you may choose one of the following benedictions.
Magnify
When you use your Channel Divinity: Amplify, if the same light source also provides bright light, you may spend a faith point to amplify the bright light to become blinding light until the start of your next turn. A creature who looks at blinding light must make a dexterity saving throw against your Spell Save DC or be blinded for 1 minute. A creature blinded by this ability can make a constitution saving throw at the end of each subsequent turn to end the effect early.
- Greater Magnify: Starting at 10th level, when you use your Channel Divinity: Amplify, the initial bright light and dim light both become blinding light for one turn.
Clemency
When you use your Channel Divinity: Repentance, the target can add your proficiency bonus to their roll.
- Greater Clemency: Starting at 10th level, when you use your Channel Divinity: Repentance, against an effect that targets multiple creatures, you can also target every other creature that rolls a saving throw from the same effect as your initial target.
8 Cleansing Light
You gain the ability to unleash a potent blast of light to cleanse the wicked. As an action, each creature within a 15-foot radius of you can make a Wisdom saving throw against your Spell Save DC or become Cleansed for one minute and take 1d8 radiant damage. A Cleansed creature has one of the following debilitating effects removed (Your choice):
- One level of exhaustion
- One effect that charmed, poisoned, or petrified the 'Cleansed creature
- One curse, including the 'Cleansed creature’s attunement to a cursed magic item
- Any reduction to one of the 'Cleansed creature’s ability scores
- One effect reducing the 'Cleansed creature’s hit point maximum
A friendly creature who gains the Cleansed condition also gains temporary hit points equal to the radiant damage dealt until the end of their next long rest and cannot be reduced to 0 hit points by this ability. A hostile creature who gains the Cleansed condition takes an additional 4d8 radiant damage during the casting of this ability (Half on a successful save) and cannot become invisible for the duration.