(Added Channel Divinity Amplify and the Magnify Benediction)
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You are guided by the following domain commandments:
You are guided by the following domain commandments:


# '''COMMANDMENT:''' DESC.
# '''Forgive but Never Forget:''' Hold not grudges for past sins, though be not quick to trust those who have wronged you.
# '''COMMANDMENT:''' DESC.
# '''Embolden the Repentant:''' Empower those who have fallen short, who seek the chance to cleanse their sins.
# '''COMMANDMENT:''' DESC.
# '''COMMANDMENT:''' DESC.
=== <span class="level">1</span> Divine Domain: Spells ===
=== <span class="level">1</span> Divine Domain: Spells ===
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<table class="stat-row table-bordered table-sm">
<table class="stat-row table-bordered table-sm">
   <tr class="table-primary">
   <tr class="table-primary">
     <th style="text-align:center;" colspan="3">:Light Domain Spells</th>
     <th style="text-align:center;" colspan="3">Light Domain Spells</th>
   </tr>
   </tr>
   <tr class="table-info" style="text-align:center;">
   <tr class="table-info" style="text-align:center;">
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=== <span class="level">2</span> Channel Divinity: ___ ===
=== <span class="level">2</span> Channel Divinity: Amplify ===
 
You have learned to amplify the light in your environment. As an action, you can cause a light source that sheds dim light to shine bright light in the dim light radius and extend the dim light radius by 15 feet. Line and cone light sources extend the line or cone by 15 feet respectively.


===<span class="level">2</span> Channel Divinity: ___ ===
===<span class="level">2</span> Channel Divinity: ___ ===
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Whenever you finish a long rest, you may choose one of the following benedictions.
Whenever you finish a long rest, you may choose one of the following benedictions.


==== <span class="option"></span> ___ ====
==== <span class="option"></span> Magnify ====
When you use your ''Channel Divinity: Amplify'', if the same light source also provides bright light, you may amplify the bright light to become blinding light until the start ofyour next turn. A creature who looks at blinding light must make a dexterity saving throw against your Spell Save DC or be blinded for 1 minute. A creature blinded by this ability can make a constitution saving throw at the end of each subsequent turn to end the effect early.


:'''Greater ___:''' Starting at 10th level, when you use your ''Channel Divinity: ___'',  
:'''Greater Magnify:''' Starting at 10th level, when you use your ''Channel Divinity: Amplify'', the initial bright light and dim light both become blinding light for one turn.


==== <span class="option"></span> ___ ====
==== <span class="option"></span> ___ ====

Revision as of 05:58, 17 March 2021

As a redemption cleric, you believe everyone has a light inside them that deserves to be given a second chance, to shine even brighter. This light, however, is not so bright that it blinds you to their darkness, which must not be afraid to irradiate.

Subclass Features

The Silence Domain grants you the following features.

1 Commandments

You are guided by the following domain commandments:

  1. Forgive but Never Forget: Hold not grudges for past sins, though be not quick to trust those who have wronged you.
  2. Embolden the Repentant: Empower those who have fallen short, who seek the chance to cleanse their sins.
  3. COMMANDMENT: DESC.

1 Divine Domain: Spells

You gain the following domain spells.

Light Domain Spells
Level Spell
1st Witch Bolt Expeditious Retreat
3rd Augury Gentle Repose
5th Haste Slow
7th Leomund's Secret Chest Dimension Door
9th Skill Empowerment Temporal ShuntEGW

1 ___

2 Channel Divinity: Amplify

You have learned to amplify the light in your environment. As an action, you can cause a light source that sheds dim light to shine bright light in the dim light radius and extend the dim light radius by 15 feet. Line and cone light sources extend the line or cone by 15 feet respectively.

2 Channel Divinity: ___

6 Benedictions

Whenever you finish a long rest, you may choose one of the following benedictions.

Magnify

When you use your Channel Divinity: Amplify, if the same light source also provides bright light, you may amplify the bright light to become blinding light until the start ofyour next turn. A creature who looks at blinding light must make a dexterity saving throw against your Spell Save DC or be blinded for 1 minute. A creature blinded by this ability can make a constitution saving throw at the end of each subsequent turn to end the effect early.

Greater Magnify: Starting at 10th level, when you use your Channel Divinity: Amplify, the initial bright light and dim light both become blinding light for one turn.

___

Greater ___: Starting at 10th level, when you use your Channel Divinity: ___,

8 Prismatic Laser

You gain the ability to unleash a potent blast of light to illuminate the darkness and sear your foes. Each creature within a 60-foot line starting from you must make a Dexterity saving throw against your Spell Save DC or take 5d8 radiant damage (half on a successful save). This blast sheds bright light for 6 seconds (1 turn) in a 30-foot radius around each point the line makes contact with and dim light for 30 seconds (5 turns) from the same radius after the initial cast.