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:'''Greater ___:''' Starting at 10th level, when you use your ''Channel Divinity: ___'',  
:'''Greater ___:''' Starting at 10th level, when you use your ''Channel Divinity: ___'',  


===<span class="level">8</span> ===
===<span class="level">8</span> Prismatic Laser ===
You gain the ability to unleash a potent blast of light to illuminate the darkness and sear your foes. Each creature within a 60-foot line starting from you must make a Dexterity saving throw against your Spell Save DC or take 5d8 radiant damage (half on a successful save). This blast sheds bright light for 6 seconds (1 turn) in a 30-foot radius around each point the line makes contact with and dim light for 30 seconds (5 turns) from the same radius after the initial cast.




[[Category:Class Compendium]][[Category:Cleric]][[Category:Subclass]][[Category:Gerald Mountaindew]]
[[Category:Class Compendium]][[Category:Cleric]][[Category:Subclass]][[Category:Gerald Mountaindew]]

Revision as of 23:12, 16 March 2021

As a redemption cleric, you believe everyone has a light inside them that deserves to be given a second chance, to shine even brighter. This light, however, is not so bright that it blinds you to their darkness, which must not be afraid to irradiate.

Subclass Features

The Silence Domain grants you the following features.

1 Commandments

You are guided by the following domain commandments:

  1. COMMANDMENT: DESC.
  2. COMMANDMENT: DESC.
  3. COMMANDMENT: DESC.

1 Divine Domain: Spells

You gain the following domain spells.

:Light Domain Spells
Level Spell
1st Witch Bolt Expeditious Retreat
3rd Augury Gentle Repose
5th Haste Slow
7th Leomund's Secret Chest Dimension Door
9th Skill Empowerment Temporal ShuntEGW

1 ___

2 Channel Divinity: ___

2 Channel Divinity: ___

6 Benedictions

Whenever you finish a long rest, you may choose one of the following benedictions.

___

Greater ___: Starting at 10th level, when you use your Channel Divinity: ___,

___

Greater ___: Starting at 10th level, when you use your Channel Divinity: ___,

8 Prismatic Laser

You gain the ability to unleash a potent blast of light to illuminate the darkness and sear your foes. Each creature within a 60-foot line starting from you must make a Dexterity saving throw against your Spell Save DC or take 5d8 radiant damage (half on a successful save). This blast sheds bright light for 6 seconds (1 turn) in a 30-foot radius around each point the line makes contact with and dim light for 30 seconds (5 turns) from the same radius after the initial cast.