School of Divination: Difference between revisions

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Revision as of 23:18, 12 May 2020

Subclass Features

As a Divination Wizard, you gain the following features:

1Arcane Schools

You gain the following features for your favored and clashing magic schools.

Favored School

You have a talent for reading the glyphs and symbols of divination magic. The gold and time you must spend to write a divination spell into your spellbook is halved.

Clashing School

You find it more difficult to make sense of the sigils and writing structure of conjuration magic. The gold and time you must spend to write an spell into your spellbook is doubled.

1The Third Eye

Starting at 1st level, you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts for 10 minutes. You can't use the feature again until you finish a rest.

Darkvision. You gain darkvision out to a range of 60 feet. If you already had darkvision, it increases by 60 feet.
Ethereal Sight. You can see into the Ethereal Plane within 30 feet of you.
Greater Comprehension. You can read any language.
See Invisibility. You can see invisible creatures and objects within 10 feet of you that are within line of sight.

3Portent

Starting at 3rd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.
Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

6Expert Divination

Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level.

10Greater Portent

Starting at 6th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two.