Even in the face of certain death, some lucky adventurers manage to find a way to cheat fate and live to fight another day. Today is a good day to survive.
This chapter introduces fate points for players and how to use them in your game.
Fate allows your character to survive what would otherwise be certain death. If you would suffer a killing blow or fail your last death saving throw, you may spend a fate point to cheat death in some fashion.
Perhaps you were knocked unconscious, or the scorpion's poison wasn't strong enough to finish you off, or it was just a flesh wound? Discuss with your GM exactly how it is you managed to survive your ordeal.
- GM:You lie unconscious and dying, Viridian, but the orc is without mercy—she stabs down with her spear. Lose a death saving throw.
- Viridian:Oh no, that was my last one...
- Chansi:You're dead? For real?
- Viridian:Yea—or I would be if I didn't have one last fate point to use. Perhaps the spear missed me...?
- GM:Fate is in your favor. The spear wouldn't miss given its proximity, but let's say it missed your vital organs. Everyone thinks you're dead, and you remain unconscious but alive for the rest of the scene.
- Viridian:Unconscious and alive sounds good to me.
Fate points help to give your players a little more durability. New characters begin with one fate point, and may hold no more than three at one time.
When you spend a fate point, you (usually) cannot act for the rest of the scene—everyone, friend and foe alike, thinks you're dead or otherwise not worth any attention. But you are immune to any further damage during the rest of the scene, regardless of whatever else happens around your unconscious body.
At the end of the scene—or whenever appropriate—you regain consciousness with 1 hit point. You also recover any failed death saving throws.
Fate points are extremely rare. New characters start with one fate point—their reward for becoming an adventurer in the first place.
But beyond this, additional points can only be gained by facing—and defeating—the most dangerous monsters in your world. Dragons, liches, beholders—these fated monsters are significant threats to the party.
Fate smiles on those who brave the darkest of these optional dangers and survive.
- GM:You hear that the black dragon Kaladax has laid waste to Merrowford and taken residence in the wreckage of the town.
- Clanda:Is he a fated dragon?
- GM:Kaladax is a major power, and certainly fated.
- Viridian:Could be worth investigating—I don't like being fate-less now, myself...
A fated monster rewards only 1 fate point in total when defeated—the players must decide who among them is lucky enough to take it.