If you want to adjust the rogue class to better suit your own campaign and playstyle, then consider these variant dials.

Multiclassing

If your campaign supports multiclassing, then apply these modifiers when taking the rogue as a multiclass option:

  • Minimum Requirement: Dexterity 13.
  • Proficiencies: Light armor, one skill from the class skill list, and thieves' tools.
  • Maneuvers: You can't use any mastered exploits until you are 3rd-level.

 

 

 

Restricted Retraining

If you want to make retraining a little more significant or costly for the rogue, try using these options.

Sanctuary

To change your exploits, you must be in a safe sanctuary—such as a village, town, or city—where you are able to concentrate on your training.

Facilities

To change your exploits, you must have access to appropriate facilities—crowded spaces, practice weapons, roguish mentors, etc.

Short Rest Recovery

This supplement emphasizes taking long rests as a primary recovery mechanic. But if you want to put more of a focus on taking short rests for the rogue, use this alternative class table.

Class Features

  • Rogue
  • Short Rest Recovery
Level Focus Points
1st 1
2nd 2
3rd 2
4th 2
5th 2
6th 2
7th 2
8th 3
9th 3
10th 3

You recover all expended focus points when you finish a short or long rest.

 

 

 

 

 

 

 

 

 

 

 

 

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